Monster Hunter Guildmember

You are a member of the Monster Hunting Guild of Telerah. This continent spanning guild has halls in almost every major city, as the wilds are savage and untamed even within the empires borders. You and your colleagues train extensively to hunt and kill all kinds of monsters, from the Aerosphynx to Zombies. As a member of this wide reaching guild you are trained in a martial fighting style and equipped with a wide variety of weapons. You might also be trained in alchemy or herbalism, as brewing poultices and potions can come in incredibly handy when fighting monsters. Over time you also develop a shrewd business sense, knowing when to haggle with contract holders to gain more gold for your services.

Background Stuff
Skill Proficiencies: Insight, Survival

Languages: One of your choice

Equipment: Monster Hunters guild token, bag containing various alchemy components, One weapon of your choice.

Feature: Hunters Instinct
As a member of the Monster Hunters guild you have developed a shrewd business sense when it comes to negotiating the price of your contracts. You gain a +2 to insight checks regarding gold payments for your services. You also spend a lot of time in the field studying monsters, you gain a +1 to nature checks regarding characteristics of monsters.

Suggested Characteristics
Members of the guild generally end up being incredibly worldly and pragmatic. They become slow to trust others outside of the guild over the years, and are reluctant to warm to new party members right away. This is a result of seeing comrades and friends die in the field, as monster hunting is an incredibly dangerous profession. A veteran guild member prefers to see the world as it is, a cold place filled with monsters. As such, most of the older members dissuade their subordinates from taking part in politics and other affairs. In their own words "Leave the politics to kings and barons, leave monster slaying to us."